I previously praised “The Great Heartland Hauling Company” for being a “fun game that has the right mix of resource management and economic functionality”. I couldn’t help but me reminded of the aforementioned game while giving “Isle of Trains” a spin. In short, each player will be building and upgrading a train in an attempt to make deliveries and earn victory points. What’s “coal” (see what I did there?) about this game though is that the cards you’ll play have many different uses. Let’s take a look at the rules and show you what I mean.