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Hello again, readers!  As some of you may have read, I really enjoyed playing a recent game that I picked up called, “You’ve Been Sentenced!“. It’s highly educational and the kids and I had a blast putting sentences together.  Today, I just wanted to quickly go over the six add-on decks that are currently available to compliment the main game.

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I have a bone to pick with a recent sensation that’s been spreading across the globe. In fact, I have a lot of bones to pick. I have a bone to pick with the show. I have a bone to pick with the parents. I have a bone to pick with CYS. And…I have a bone to pick with the general population for watching this sorry excuse for a train wreck.

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I’ve had the pleasure of playing and reviewing quite a few worker placement games this year…Agricola, Lords of Waterdeep, and Stone Age, just to name a few.  I was surprised to learn about Cargo Noir, having never heard of it until last week when I visited a local board game store for the first time (amazing experience, by the way).

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For whatever reason, I watched a lot of “Press Your Luck” as a kid.  The Whammy animations are pretty annoying now that I’ve had the pleasure of playing the DVD version of the game recently, but I guess back then I was easy to please.  The show involved players earning money by pressing a button and having the choice keep going or walk away with what they’ve won lest they stop their selection on a Whammy, in which case they lose everything.

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I’m going to take you back in time for a minute, back to 2003.  A game released that featured a single player campaign throughout the vast reaches of space, though multi-player was available if one knew how to create a server.  It was mainly a space combat simulator, though players could shy away from combat and just ferry goods in between stations and earn credits by buying low and selling high.  You could purchase new ships, weaponry, defenses…the works.  I still come back to it every now and again; because the game was fantastic…even the soundtrack was top-notch.  That game was Freelancer.

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I’ve never agreed with the title of this show, mainly because I consider a lot of the questions that are asked to be insignificant in relation to what the average person needs to know on a daily basis.  What is the French word for above?  I don’t know, but I’m fairly certain that knowing how to write a check and balance a bank account ledger makes me smarter than a 5th grader any day of the week.  Anyway, I digress…let’s take a brief look at how the Wii version (the game I own) measures up in the grand scheme of things.

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Pandemic remains to be one of my favorite cooperative games, but I came across another one that seemed oddly similar.  For those of you who haven’t read my Pandemic review, players will rally together to try and save the world from four deadly diseases.  Diseases are spread by way of infection cards, which are eventually recycled to the top of the draw deck so that they can be drawn again.  This mechanic increases the chances of infections becoming full-blown epidemics.  Diseases can be cured by trading in so many cards of that color, and players will be able to utilize specific abilities depending on which character card they chose in the beginning of the game.

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Galactus Prime is the capital of an evil empire that the rebellion is about to attack.  The only thing stopping the rebellion from taking over the capital is an ion supercannon that they must take out via a successful attack run.  Think “Star Wars: Episode IV – A New Hope” and the famous Death Star trench run at the end of the movie, but without the creepy voice in your head telling you to trust your feelings.

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