I’d like to preface this article with a tidbit about myself: I’m a perfectionist. As a kid, I’d often reload saves constantly when I didn’t complete a level just so, perhaps some of you can relate? Anyway, I had to really fight the urge to do so again when I played “Xenonauts” for the first time. This game is punishingly difficult, but there’s a reason for that . “Xenonauts”, just to give you a little back story, started development back in 2009 and later sought funding through Kickstarter in 2012. Promising to recapture the thrills of the original “UFO: Enemy Unknown” (a.k.a. “X-COM: UFO Defense” and “X-COM: Enemy Unknown”) from 1994, “Xenonauts” tripled its funding goals and officially released in June, 2014. The question remains, is “Xenonauts” worth your time and money? Before I answer that, I’d like to thank Chris England from Goldhawk Interactive for providing me with a free press copy.