I’ve been itching for a good vampire RPG ever since “Vampire: The Masquerade – Bloodlines” released in 2004. “BloodLust” may very well be that game, though it’s important to stress that it’s still in development so anything could happen at this point. In “BloodLust”, players will be able to play as a vampire and attempt to grow their bloodline. You’ll be able to level up, choose skills, recruit the living into your family by biting them, and more. If you’re as interested in this game as I am, then feel free to check out the official website and gameplay video via the links below. A playable demo is also on the official website, so have at it!
Video Games
All posts tagged Video Games
There’s nothing I enjoy more than putting my feet up while a Star Trek marathon runs its course on my giant flat screen television. You can imagine my surprise when the offer to take a peak at “Redshirt” was offered…curiosity simply got the better of me. For those of you not in the know, a “redshirt” refers to a disposal character on the old “Star Trek” series featured in the 1960’s. Would I be managing a security squad of redshirts and be tasked with replacing them every time the commanding officer beamed down to a planet? Would I be a redshirt trying to stay alive, despite the odds? Oddly enough, “Redshirt” is a life simulator of sorts that uses “Spacebook” as its primary interface. You’ll have to see it to believe it.
The original “Settlers of Catan” has been around for over ten years and is probably one of the most popular board games ever to set foot outside of Europe. Like “Monopoly”, many different versions of “Catan” have surfaced over the course of time…”Star Trek: Catan” being among my personal favorites. We’re here today to take a look at the video game adaptation released in August of 2013 titled, “Catan: Creator’s Edition”. Before we get started, I’d like to thank Michaela Schultheis from United Soft Media for providing me with a review copy.
In the preview I published back in March of 2013, I compared this game to flying through the forests of Endor on a speeder bike. After months of fine-tuning, the game was finally released to the public on August 19, 2013. Things have changed a bit, but the concept is still the same…dodge obsticles at high speeds in an attempt to get the highest score possible. Before we take a look at the game in closer detail, I’d like to once again thank Forest San Filippo from Flippfly LLC for providing me with a free copy of the game.
Stuck on the video game, “Gone Home”? You can check out my walkthrough video and review via the links below.
There’s something to be said for games that simply focus on telling a story. They are either loved or hated, as is the case with games like “Dear Esther” and “Proteus”. In “Gone Home”, you take on the role of a teenage girl (Katie) who’s come home after a full year of studying abroad. As you may have guessed, the experience of coming home didn’t exactly turn out the way you had expected. With the family missing, it’ll be your job to explore your house in an effort to piece together what has transpired. Before we get started, I’d like to thank Steve Gaynor from The Fullbright Company for providing me with a free review copy.
“Hammerwatch” has been on my watch list for quite a while, especially since my experiences with the Beta where positive overall. On that note, feel free to check out the preview I published back in February of 2013 if you have the time. “Hammerwatch”, for those of you who don’t feel like browsing between two different articles, is a “Gauntlet-esque” hack and slash adventure featuring pixel art and many, many scary looking creatures. You and your friends will be able to team up, pick a class, and wade through hordes of enemies as you attempt to clear Castle Hammerwatch from the ground up. Before we delve any deeper into how this game works, I’d like to once again thank Jochum Skoglund for providing me with review copies for the game.
While there is no shortage of real-time strategy area controls games on the market, I would be negligent in my duties if I didn’t bring “Abstractanks” to your attention. It draws some similarities to games like “Eufloria”, “Starlink”, “Planets Under Attack”, and “Oil Rush”, but I found it to be unique in that you’ll have a say in where you can actually send your units. If you’re familiar at all with the aforementioned games, you’d know that you’re limited in terms of how your units behave and travel…not so with “Abstractanks”.
Not many games get through Steam’s Greenlight process, but “Papers, Please” did and rightly so. I mean, where else can you play a paper stamping simulator? Before you make that face, it’s important to stress that the game isn’t as boring as it sounds…quite the opposite, in fact. In this particular simulator, you take on the role of an immigration inspector that my accept or reject applicants attempting to cross over to the Arstotzkan side of Grestin from Kolechia. Yeah, try saying that ten times fast. Before we get started checking out the game in further detail, I’d like to thank Lucas Pope, the creator of the game, for providing me with a free review copy.
Whenever I’m playing a war game, whether it be a World War II first-person shooter or real-time strategy game, my heart sinks a little every time I catch a glimpse of enemy Panzer tanks approaching in the distance. I don’t know what it is about those massive beasts that makes me so anxious, but I do know that I can never get enough. “Tanks of War: Third Reich Rising” does nothing but satisfy that craving, putting players in the role of commanders who must manage their ever-growing deck of tanks in an attempt to grasp victory. As the last sentence implies…yes, this is a deck-building game. With tanks. How could that not be awesome? Before we take a look at this upcoming Kickstarter project, I’d like to thank Rich Nelson, the President of Giant Goblin Games, for providing me with a prototype copy. It’s important to stress that because this is a prototype, the rules and components mentioned in this article are subject to change.
I’ve come to realize that “Animal Crossing” is legalized crack…there’s just no other reasonable explanation. It has a cartoony / kiddie theme and doesn’t feature any sort of violence in the slightest (unless you count roach squashing). Yet…I keep playing it. I’ve come to the realization that at this point, I should probably stand up, announce my name to the general public, and admit that yes, I’m an “Animal Crossing” addict. Admittance is the first step to recovery, is it not?
“Zooloretto” (the board game) was published back in 2007, tasking players with managing a “zoo park” so to speak. Games like “Aquaretto” came later, but they all revolved around the same theme: collect animals and place them into your park in a way that made you the most points. Today, we’re going to be taking a look at the video game adaptation, coming to Windows platforms on August 3, 2013. Before we take a look at this particular game, I’d like to thank Stefan Layer of Libredia (AKA LAYERNET) for providing me with a free review copy.
Alright, here’s the deal. I’m going throw a bunch of words at you, and I want you to attempt to make sense of it. Artillery. Vikings. Tower Defense. Spells. Bombs. Real-Time Strategy. Knights. Tower Destruction. Heroes. Flags. Tower Offense. Javelins. Cartoony. Tower Construction. Exploding Sheep. 2.5D Physics. Got all that? Good. Now, throw all of those words into one giant blender of fun and let the blades spin for about thirty seconds. At the end of it all, you should have a nice, rich glass of “CastleStorm”. The closest I could come to a game that compares to this one was “Angry Birds”, but that wouldn’t do “CastleStorm” justice. Sure, it’s got tower destruction, but it offers so much more than that. Before we take a look at this game in further detail, I’d like to thank Mel Kirk from Zen Studios for providing me with a free review copy.
My time with “Strike Suit Zero” was an overall positive one, even if game’s problems prevented it from reaching its full potential. Enter “Strike Suit Infinity”, a separate sister game in the series that does not require “Strike Suit Zero” to play. Where “Strike Suit Zero” put you through a single player campaign, “Strike Suit Infinity” is all about high scores. Yes, that’s it. No campaign, no multiplayer, no kidding. Just you, endless waves of enemies, and your wits. Think of it as an “endless mode” of sorts…why they couldn’t have included it in the core game is beyond me. At any rate, you’re probably wondering to yourself, is it any good?
I’ve seen some games journalists compare “Strike Suit Zero” with “X-Wing”, the latter of which I’ve spent years playing in my youth. We had a love/hate relationship in that I would curse it for not having the ability to save in-mission, as well as the insane difficulty spikes that would sometimes surface out of the blue. Yet, I kept playing it as if my life had depended on it. While I can see why some might consider “Strike Suit Zero” to be the closest thing to “X-Wing” since “those days”, I’d have to say that it’s more comparable to “Freelancer”, minus the open-world & trade mechanics. Speaking of which, if you haven’t played “Freelancer” yet, you’re missing out.
This particular ditty was released back in 2006 and at the time, I couldn’t have been more excited. A game like this was a long time coming, as the last title to have a similar theme (“Star Wars: Rebellion”) was released back in 1998. I won’t bother reviewing a game that is well over five years old, but I will say that it was an incredible feat and achievement.