“Towns” advertises itself as a game that tasks you with building a town for passing heroes to stop at, heal their wounds, equip new armor and weapons, and set out into the depths once more. I personally like that idea…a “sim-RPG-city” if you will. I got some mileage out of the “Majesty” series (a similar game) but stopped playing “Majesty 2” because of its unrelenting difficulty curve. I had to wonder what “Towns” would bring to the starved city-building genre. Before I get started, I’d like to thank Xavi Canal for sending me a free review copy.