“The Agents”, put simply, features more agents than an episode of “Get Smart”. It’s a tactical, turn-based card game that tasks players with earning the most victory points. As always, there’s a catch: cards have two different effects. You can play one of those effects on yourself, but the other effect will be made available to your opponent. It’s an interesting give-and-take mechanic that I don’t see very often in card games, but before I get into all of that, I’d like to thank Saar Shai for providing me with a free prototype copy. While the prototype may not fully represent the finished product, it is close enough to where I could do a full review. Be advised however that some of the rules mentioned below may be subject to change.