I’ve seen some games journalists compare “Strike Suit Zero” with “X-Wing”, the latter of which I’ve spent years playing in my youth. We had a love/hate relationship in that I would curse it for not having the ability to save in-mission, as well as the insane difficulty spikes that would sometimes surface out of the blue. Yet, I kept playing it as if my life had depended on it. While I can see why some might consider “Strike Suit Zero” to be the closest thing to “X-Wing” since “those days”, I’d have to say that it’s more comparable to “Freelancer”, minus the open-world & trade mechanics. Speaking of which, if you haven’t played “Freelancer” yet, you’re missing out.