In my review of the base game, I called “King of Tokyo” a “fun, light dice rolling game”. While there was a luck factor at work, players could minimize or maximize the risk at will, depending on how aggressively they wanted to play. Today, we’ll be taking a brief look at the “Power Up!” expansion, which introduces a few new concepts to help mix up the core gameplay mechanics. I should note right off the bat that this expansion requires the base game to play. Since this is going to be brief, I’ve opted to switch up my regular review format with something a bit more informal.