I rarely get the chance to play dexterity-based tabletop games, which is a real shame. I find this fact surprisingly odd, seeing as how I’ve played many games in the strategy, simulation, worker placement, casual, and adventure genres. Yet, my play time with dexterity-based games seem to be sporadic at best. “Flick Wars”, a game hitting Kickstarter on April 17, 2014, is unlike anything I’ve played up to this point. I mean, I’ve played my fair share of “Jenga”, but this is vastly different. Using “flicking skills”, players will be tasked with maneuvering their units in such a way that destroys enemy units. The last player left standing, wins the game! Before we take a quick look at what this game has to offer, I’d like to thank Andrew Tullsen from Print & Play Productions for providing me with a prototype copy. It’s important to stress that prototypes are not often reflective of the final components, making everything featured in this article subject to change.