“Five Tribes” can be a little difficult to describe, mainly because there’s so much going on at once. It has “worker placement” and “set collecting” mechanics, yet the execution is not what I expected…that is, turns play out as if I was playing the simple yet elegant game of “Mancala”. Still confused? Don’t feel bad, I was too at first. All you need to know for now is that the Sultanate of Naqala has died and players will be competing to take his place through the ancient art of earning the most victory points. Don’t scoff…our history would be a little less bloody had folks back in the day actually adopted such a policy. Before get into how the game plays, I’d like to quickly thank Madison Sites from Days of Wonder for providing me with a free press copy for review purposes.