Rougelikes have a reputation for being brutal, as one of their common features involves a permadeath system that prevents you from going back and loading a previous save when things go horribly wrong. “Desktop Dungeons” has all of the characteristics of a roguelike in that regard, but it does some pretty unique things that sets it apart from the rest of the crowd. Before we don our helmets and sharpen our swords, I’d like to quickly thank Danny Day from QCF Design for providing me with a free press copy.