Having grown up with the Atari 2600 and NES, I can appreciate how 2D platformers have evolved over the course of time. “Deadlight” can be described as 2.5D side-scroller, but I would be doing the game an injustice if I left it at that. What makes this particular game stand out above the rest? Before we begin answering that question, I’d like to quickly thank Térence Mosca for sending me a free review copy.