I got a lot of mileage out of “Left 4 Dead” and its sequel, and I especially liked the melee component in the latter. You were able to use katanas, chainsaws, baseball bats, and other melee weapons to bring the hurt (if that were possible) to the undead. “Dead Island” puts this mechanic out on the front lines, forcing you to wade through zombies at close range for the majority of the game. There are ranged weapons and you can throw melee weapons, but the majority of combat will take place all up in your face.