Sadly, it’s been a few years since I’ve managed to play the original “Creeper World” released back in 2009. I do have fond memories of playing it, not to mention that it was addictive beyond belief. The original “Creeper World” was a mix of real-time strategy and tower defense. Every map featured multiple levels of terrain, starting points for the “creeper” to spawn, and a base that you had to protect at all costs. Unlike other tower defense games, you only had to face one enemy…though it oozed throughout the map like a cascading waterfall and your towers were the only thing holding it back. Your goal? Extend your power network to the energy totems scattered around the map so that you could advance to the next level. I missed out on “Creeper World’s” sequel, though I’ll be rectifying that by reviewing the third game in the series titled “Creeper World 3: Arc Eternal”. Before we roll up our sleeves and get to work, I’d like to thank Virgil Wall from Knuckle Cracker, LLC for providing me with a free press copy.