Most, if not all of us, hate traffic. Needless to say, when “Cities in Motion” came out in 2011, I was all for showing…well, someone…how to handle traffic patterns and mass transit once and for all. Unfortunately, I didn’t get the chance to take screenshots of my “successes” and email them to my local city representative. Perhaps it had something to so with the fact that I failed in my attempts miserably. I enjoyed my time with “Cities in Motion”, but the difficulty curve was too darned high for my liking. A capacity mod to double the size of the busses and etc. made the game a hundred percent better in my opinion, but it was clear to me that some improvements could have been made to make the game a bit more user-friendly for the casual folks. For those of you new to the series, “Cities in Motion” tasks the player with creating a transportation network successfully around a pre-built city. It’s important to stress that “Cities in Motion” is not a full-blown city-builder like “SimCity”. Today, we’re going to take a look at “Cities in Motion 2” and determine whether or not it does things better than it predecessor. Before the citizens of this game revolt and vote me out of office (again), I’d like to thank Veronica Gunlycke from Paradox Interactive for providing me with a free review copy.